company_logo

Full Time Job

Environment Artist Beyond Good and Evil 2

Ubisoft

Mainz, Germany 12-13-2024
Apply @ Employer
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Environment Artist [Beyond Good And Evil 2] (f/m/d)

Ubisoft's 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft's biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy's Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com

Job Description

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft's original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

The Environment Artist is responsible for creating exceptional high quality game environments within Voyager, the in-house engine we use for Beyond Good and Evil 2.

What you will do:
• Creation of high quality assets and scenes
• Close collaboration with Technical Artists and Technical Level Designers to develop an exceptional player experience.
• Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
• Daily cooperation with other Ubisoft teams in Europe
• Scene management, asset integration and performance optimization

Qualifications

What you bring:
• A minimum of 3 years' experience in the games industry
• Very good modelling skills (Blender, Maya, 3DSMax, Zbrush, Mudbox)
• A keen eye for composition, proportion, and sense of scale
• Strong ability to tell stories through level art and propping scenes
• Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
• Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows
• Ability to optimize the game world to meet performance requirements
• Being used to work on tasks autonomously and to deliver results on time
• Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
• Ability to accept feedback and adapt to change
• Great communication skills and a positive attitude
• Fluent in English, both verbally and written

Would be a plus:
• Knowledge of Substance Designer / Painter
• Digital sculpting skills
• Experience with outsourcing

What to send our way:
• Your CV, highlighting your education, experience, and skills
• A cover letter including your earliest starting date, expected salary and why you would like to join us
• It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred) or attaching documents to your resume.

Jobcode: Reference SBJ-d2jepy-35-215-180-183-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams